Bioshock Infinite - Telling People About Videogames - Hey, Listen
There. That's the plan for this post. Got it? Good.
Bioshock Infinite spoke to me in a way that games haven't done in a while. Almost a Mother 3 experience. I felt things. I marveled at intricacies. I was engaged by the world, the lore and the loopholes. But more than that, Bioshock Infinite opened my eyes to the current limitations of the medium.
It's easier to see how such visually impressive, aurally interesting and thematically powerful set pieces are let down by the fact there are "bosses", sheilds, health from garbage and all the other videogame tropes we know and (don't always) love. These are stat checks in a shooting gallery. We're playing I Spy for ammo when an interesting narrative built around Quantum Physics, oppression, nature vs. nurture, faith, baptism and redemption is playing out around us.
I loved it. Despite what many have said, I found the combat engaging with plenty of strategy and there are several scenes which will stay with me for life, but after trying to show someone else the wonder of Bioshock, I came to realise a few things. Kirk Hamilton puts it well in his article on the violence in Bioshock Infinite. It could have been the game to give validity to our pastime in the eyes of many "non-gamers". But maybe, just maybe it needs to stop being a game.
I would argue that more than the ultra-violence, more than that first act of violence and that policeman's face and more than the juxtaposition of clean air and bright skies against the bloody themes, it is the health packs (pineapples, whatever) and littered ammunition that hold Bioshock back from reaching that specific potential. For many, the idea that it's an arena of simulated violence where we must keep watch over a health bar and ammunition count is enough for them to disqualify it from having anything interesting to offer. They don't play laser tag for the story. They'd probably just see a movie.
I was sitting at a desk with two friends (who happen to be Christian ministers), as one tried to show the other something of the world of videogames by showing him the original Bioshock. The first was very excited about discussions of morality and the idea of how transient and impermanent death is in these virtual worlds, whereas the other couldn't wait to escape. I've had much experience with trying to show videogames to people who generally don't touch them (yes, they still exist) and I would have taken a very different approach to our little play-test. I understand that more than the violence and the idea that we might have some hand in it, it's often the game-y mechanics that will be even more off-putting.
I would have started from the beginning. I would have kept an eye on our friend as he saw the water after the crash, the architecture, the recorded speech by Andrew Ryan, explaining Ayn Rand's Objectivism. But as soon as any exploration, or too much of a fire-fight was required, I would have stopped and asked for an opinion. See? Philosophy? Art? Engaging narrative? My approach is flawed, but it usually gets the conversation going, even if the person won't actually engage first-hand with the medium.
Jenova Chen and thatgamecompany are exciting entities because much of their philosophy is built around not looking back. They want to throw off the shackles of a medium born out of young men's hobbies, with metrics that were easy to run because of limited tech. We willl always have RTS games and stat-heavy RPGs where the mechanics are obvious, and many of the D&D influenced titles will still wear their dice on their sleeves. If we want to share something important, maybe we need less game, more experience.
My friends and I have been working on a little podcast of geekery. It intends to speak with a distinctly Australian/Malaysian/Melbournian accent on board games, manga, anime, videogames and whatever geeky things have taken our fancy.
So please check out the Action Points Podcast! hosted by the marvelous, Aaron.
It's good to be back.
Much love.
Sunday, 14 April 2013
Tuesday, 19 February 2013
Fun in the mail - Itoshiki Nozomu figure
Sayonara Zetsubou Sensei - Itoshiki Nozomu - Sunday X Magazine UFO Prize (SEGA)
ZETSUBOUSHITA~! (I'm in despair!)
Just kidding!
I'm delighted with this lovely figure, depicting the teacher, Itoshiki Nozomu, from Sayonara, Zetsubou Sensei! Especially at the cheap price I got him! As (currently) the only scale figure of the character (the SD Nedoroid is adorable), I'm pleased that despite the low price he's got some great detail to him.
He looks very "posed", rather than natural, as he's in his despair pose, but his face is smiling, as if the actor is reenacting the stance for a fan photo shoot. It actually comes off as rather adorable! The shading on his clothes is of a higher quality than many catcher prize figures, and he stands very well, even without a base.
His desk comes with a rope (for hanging himself - unsuccessfully) and a class list. The class list actually details the other figures in this figure series, rather than the usual students from his class in the manga and anime. The rest were girls from various series, posed in a classroom, intended to have him as the sensei. Cute, but I'd have preferred to have a list of all his usual insane pupils.
Doesn't he look lovely with the Tachikoma? His glasses are made of clear plastic, and his face is very accurate. He could only be the one and only Itoshiki Nozomu!
Don't despair! He often pops up on Ebay for a steal! Grab him while you can!
Saturday, 16 February 2013
St. Valentine's Day
There are few things as lovely as a morning spent with My Love. We swoon over manga characters, cook breakfast, talk about what the day might have in store and reaffirm our love and commitment to each other. And often snuggles with kitties ensue.
Our little bubble of joy is only penetrated when a chill wind blows in from the North. A literal chill might be much appreciated in this season of sticky nights, but there is someone so certain we couldn't possibly be happy for the long term that they'd continuously question every life decision and motivation. Ah, well. Imagine how devastating it would be to have happiness pouring forth from every direction, right? That's why it's alright when kitties chew through controller cables or work is less than enthralling.
Today's ride in the sun as we shopped for computer parts and comics was a reminder that no matter what anyone says, we can ride side by side through life, singing soppy love songs, serving at church, watching anime and...
...Playing with toys!
As you can probably tell, I installed some LED's in my cabinets!
"Now our house looks even MORE like a toy shop!" --My Love
Thanks, My Love, for a purple hippo, for your care and concern and for standing up for me, even when I'm no longer my own ally. You're a wonder.
Our little bubble of joy is only penetrated when a chill wind blows in from the North. A literal chill might be much appreciated in this season of sticky nights, but there is someone so certain we couldn't possibly be happy for the long term that they'd continuously question every life decision and motivation. Ah, well. Imagine how devastating it would be to have happiness pouring forth from every direction, right? That's why it's alright when kitties chew through controller cables or work is less than enthralling.
Today's ride in the sun as we shopped for computer parts and comics was a reminder that no matter what anyone says, we can ride side by side through life, singing soppy love songs, serving at church, watching anime and...
...Playing with toys!
As you can probably tell, I installed some LED's in my cabinets!
"Now our house looks even MORE like a toy shop!" --My Love
Thanks, My Love, for a purple hippo, for your care and concern and for standing up for me, even when I'm no longer my own ally. You're a wonder.
Monday, 17 September 2012
Heiwajima Shizuo, from Durarara!, by Alter
It's Shizuo! The cool dude with temper troubles, and super-human strength! This gorgeous figure by Alter arrived today.
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